FERRIS STATE UNIVERSITY
CENTER FOR VIRTUAL LEARNING

THE CHALLENGE
Ferris State University needed a facility that could bring virtual and hybrid learning to life — a home for its nationally recognized programs where students learn, research, and compete with emerging technology.
THE PROCESS
Create a center for virtual learning that immerses students in AR, VR, and simulation-based education while supporting broadcast, esports, and secure research.
OUR DELIVERY
Through audiovisual, IT/telecom, and security design, we delivered a Metaversity with VR-ready classrooms, podcast and broadcast studios, distance-learning spaces, and a secure Faraday room.




PROJECT STATS
- AR/VR Lab
Students can engage in augmented and virtual reality experiences for motion capture. - Podcast Studios
Digital Media students can get a hands-on experience with producing, editing, and recording podcasts. - Broadcast Studio
The School of Digital Media students can leverage this broadcast space for hands-on learning. - Distance Learning Classrooms
Using a metaversity-style classroom, virtual students can have the same experience as the students present in the classroom. The space is also useful for the School of Education students to learn how to leverage classroom technology. - eSports Arena
Michigan’s first purpose-built eSports arena, complete with eSports production rooms. - Faraday Room
On a separate network and isolated in a Faraday room, students can learn ethical hacking practices.


TECHNOLOGY SOLUTIONS
- Extron
- Shure
- QSC
- PTZOptics
- Magewell
- WolfVision
- LG
- Planar
- Epson
